int game::GetCommand()

{

int c = 0;

if (GetAsyncKeyState('A') & 0x8000)

c |= CMD_LEFT;

if (GetAsyncKeyState('D') & 0x8000)

c |= CMD_RIGHT;

if ((GetAsyncKeyState('W') & 0x8000)||(GetAsyncKeyState('K') & 0x8000))

c |= CMD_UP;

if (GetAsyncKeyState('S') & 0x8000)

c |= CMD_DOWN;

if (GetAsyncKeyState('J') & 0x8000)

c |= CMD_SHOOT;

if (GetAsyncKeyState(VK_ESCAPE) & 0x8000)

c |= CMD_ESC;

return c;

}

void game::left()

{

role.iframe*=-1;

role.turn=-1;

role.x-=STEP;

if(is_l_touch(1)==1)

role.x+=STEP;

if(role.x

role.x+=STEP;

}

void game::right()

{

role.iframe*=-1;

role.turn=1;

role.x+=STEP;

if(is_r_touch(1)==1)

role.x-=STEP;

if(role.x>role.xright&&(-xmap+role.x

{

role.x-=STEP;

xmapsky-=1;

xmap-=STEP;

}

}

void game::up()

{

mciSendString("play mymusic4 from 0", NULL, 0, NULL);

role.iframe*=-1;

v0=-sqrt(2*G*HIGH);

role.jump=1;

}

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