<!doctype html>

<html>

	<head>

		<meta charset="utf-8">

		<title>canvas爱心</title>



		<style>
			html,
			body {

				height: 100%;

				padding: 0;

				margin: 0;

				background: #000;

			}

			canvas {

				position: absolute;

				width: 100%;

				height: 100%;

			}
		</style>

	</head>

	<body>



		<canvas id="pinkboard"></canvas>



		<script>
			/*

* Settings

*/

			var settings = {

				particles: {

					length: 500, // maximum amount of particles

					duration: 2, // particle duration in sec

					velocity: 100, // particle velocity in pixels/sec

					effect: -0.75, // play with this for a nice effect

					size: 30, // particle size in pixels

				},

			};



			/*

			* RequestAnimationFrame polyfill by Erik M?ller

			*/

			(function() {
				var b = 0;
				var c = ["ms", "moz", "webkit", "o"];
				for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
					window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
					window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] +
						"CancelRequestAnimationFrame"]
				}
				if (!window.requestAnimationFrame) {
					window.requestAnimationFrame = function(h, e) {
						var d = new Date().getTime();
						var f = Math.max(0, 16 - (d - b));
						var g = window.setTimeout(function() {
							h(d + f)
						}, f);
						b = d + f;
						return g
					}
				}
				if (!window.cancelAnimationFrame) {
					window.cancelAnimationFrame = function(d) {
						clearTimeout(d)
					}
				}
			}());



			/*

			* Point class

			*/

			var Point = (function() {

				function Point(x, y) {

					this.x = (typeof x !== 'undefined') ? x : 0;

					this.y = (typeof y !== 'undefined') ? y : 0;

				}

				Point.prototype.clone = function() {

					return new Point(this.x, this.y);

				};

				Point.prototype.length = function(length) {

					if (typeof length == 'undefined')

						return Math.sqrt(this.x * this.x + this.y * this.y);

					this.normalize();

					this.x *= length;

					this.y *= length;

					return this;

				};

				Point.prototype.normalize = function() {

					var length = this.length();

					this.x /= length;

					this.y /= length;

					return this;

				};

				return Point;

			})();



			/*

			* Particle class

			*/

			var Particle = (function() {

				function Particle() {

					this.position = new Point();

					this.velocity = new Point();

					this.acceleration = new Point();

					this.age = 0;

				}

				Particle.prototype.initialize = function(x, y, dx, dy) {

					this.position.x = x;

					this.position.y = y;

					this.velocity.x = dx;

					this.velocity.y = dy;

					this.acceleration.x = dx * settings.particles.effect;

					this.acceleration.y = dy * settings.particles.effect;

					this.age = 0;

				};

				Particle.prototype.update = function(deltaTime) {

					this.position.x += this.velocity.x * deltaTime;

					this.position.y += this.velocity.y * deltaTime;

					this.velocity.x += this.acceleration.x * deltaTime;

					this.velocity.y += this.acceleration.y * deltaTime;

					this.age += deltaTime;

				};

				Particle.prototype.draw = function(context, image) {

					function ease(t) {

						return (--t) * t * t + 1;

					}

					var size = image.width * ease(this.age / settings.particles.duration);

					context.globalAlpha = 1 - this.age / settings.particles.duration;

					context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);

				};

				return Particle;

			})();



			/*

			* ParticlePool class

			*/

			var ParticlePool = (function() {

				var particles,

					firstActive = 0,

					firstFree = 0,

					duration = settings.particles.duration;

				function ParticlePool(length) {

					// create and populate particle pool

					particles = new Array(length);

					for (var i = 0; i < particles.length; i++)

						particles[i] = new Particle();

				}

				ParticlePool.prototype.add = function(x, y, dx, dy) {

					particles[firstFree].initialize(x, y, dx, dy);

					// handle circular queue

					firstFree++;

					if (firstFree == particles.length) firstFree = 0;

					if (firstActive == firstFree) firstActive++;

					if (firstActive == particles.length) firstActive = 0;

				};

				ParticlePool.prototype.update = function(deltaTime) {

					var i;

					// update active particles

					if (firstActive < firstFree) {

						for (i = firstActive; i < firstFree; i++)

							particles[i].update(deltaTime);

					}

					if (firstFree < firstActive) {

						for (i = firstActive; i < particles.length; i++)

							particles[i].update(deltaTime);

						for (i = 0; i < firstFree; i++)

							particles[i].update(deltaTime);

					}

					// remove inactive particles

					while (particles[firstActive].age >= duration && firstActive != firstFree) {

						firstActive++;

						if (firstActive == particles.length) firstActive = 0;

					}

				};

				ParticlePool.prototype.draw = function(context, image) {

					// draw active particles

					if (firstActive < firstFree) {

						for (i = firstActive; i < firstFree; i++)

							particles[i].draw(context, image);

					}

					if (firstFree < firstActive) {

						for (i = firstActive; i < particles.length; i++)

							particles[i].draw(context, image);

						for (i = 0; i < firstFree; i++)

							particles[i].draw(context, image);

					}

				};

				return ParticlePool;

			})();



			/*

			* Putting it all together

			*/

			(function(canvas) {

				var context = canvas.getContext('2d'),

					particles = new ParticlePool(settings.particles.length),

					particleRate = settings.particles.length / settings.particles.duration, // particles/sec

					time;

				// get point on heart with -PI <= t <= PI

				function pointOnHeart(t) {

					return new Point(

						160 * Math.pow(Math.sin(t), 3),

						130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25

					);

				}

				// creating the particle image using a dummy canvas

				var image = (function() {

					var canvas = document.createElement('canvas'),

						context = canvas.getContext('2d');

					canvas.width = settings.particles.size;

					canvas.height = settings.particles.size;

					// helper function to create the path

					function to(t) {

						var point = pointOnHeart(t);

						point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;

						point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;

						return point;

					}

					// create the path

					context.beginPath();

					var t = -Math.PI;

					var point = to(t);

					context.moveTo(point.x, point.y);

					while (t < Math.PI) {

						t += 0.01; // baby steps!

						point = to(t);

						context.lineTo(point.x, point.y);

					}

					context.closePath();

					// create the fill

					context.fillStyle = '#ea80b0';

					context.fill();

					// create the image

					var image = new Image();

					image.src = canvas.toDataURL();

					return image;

				})();

				// render that thing!

				function render() {

					// next animation frame

					requestAnimationFrame(render);

					// update time

					var newTime = new Date().getTime() / 1000,

						deltaTime = newTime - (time || newTime);

					time = newTime;

					// clear canvas

					context.clearRect(0, 0, canvas.width, canvas.height);

					// create new particles

					var amount = particleRate * deltaTime;

					for (var i = 0; i < amount; i++) {

						var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());

						var dir = pos.clone().length(settings.particles.velocity);

						particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);

					}

					// update and draw particles

					particles.update(deltaTime);

					particles.draw(context, image);

				}

				// handle (re-)sizing of the canvas

				function onResize() {

					canvas.width = canvas.clientWidth;

					canvas.height = canvas.clientHeight;

				}

				window.onresize = onResize;

				// delay rendering bootstrap

				setTimeout(function() {

					onResize();

					render();

				}, 10);

			})(document.getElementById('pinkboard'));
		</script>



	</body>

</html>

演示

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